One Big Game
   

Board of Directors

   
   
Jamil Moledina

Martin de Ronde
Director, OneBigGame
Chairman of the Board

Martin de Ronde started working in the games industry over 10 years ago as a PR manager and later as development manager in publishing. After this, he wanted to see what life was like on the other side of the game industry fence and founded his own development studio in 1998, which he sold to multimedia conglomerate Lost Boys a year later. Here, Martin became co-founder and managing director of Lost Boys games, the company’s newly setup games division. Lost Boys games went independent in 2001 and was renamed Guerrilla Games when sold to cross media company Media Republic in 2003. At Guerrilla Games, Martin was commercial director, witnessing the birth of PlayStation 2 hit Killzone for Sony Computer Entertainment and PlayStation 2, PC and Xbox hit Shellshock: Nam ’67 for Eidos. Just before the the studio was sold to Sony in 2005, Martin moved to former shareholder Media Republic, a cross media entertainment company, where he was involved in all kinds of gaming, online and mobile initiatives. In 2006 he departed and founded OneBigGame, where he will be responsible for for general management as well as business development.

 
   
 
   
Jamil Moledina

Susan Marshall
Assistant Director, OneBigGame
Secretary

Susan Marshall works as an independent video game consultant. Next to OneBigGame, her current client list includes industry veteran David Perry (dperry.com), for whom she manages business projects and relationships and the Develop conference (www.developer-conference.com) where she is responsible for securing high level and thought-provoking speakers from a wide cross-section of the global games industry and of course OneBigGame. Previously, Susan spent five years at CMP, becoming the Associate Conference Director for the Game Developers Conference, GDCEurope, Serious Games Summit and GDCMobile, where she was responsible for managing all of its speakers and scheduling the sessions, as well as developing a marketing and pr strategy for each conference. Before the GDC, Susan worked in the marketing department at Discreet/Autodesk where she helped develop marketing videos for tradeshows like GDC, Nab and Siggraph and helped implement overall marketing strategies for Discreet’s range of film and game products. At OneBigGame, Susan will be responsible for marketing and operational managements.

 
   
 
   
Jamil Moledina

Jamil Moledina
Outreach Director, EA Partners
Electronic Arts


Jamil Moledina is the Outreach Director for EA Partners, connecting the best independent visionary game creators with the industry-leading production and commercial strength of Electronic Arts.   Previously, he was the Executive Director of the Game Developers Conference, the world's largest professionals-only event in the game industry, and its creative center.  Prior to that, he was editor-in-chief of Game Developer magazine, the leading B2B publication in the game space.  Before breaking into the game industry, Moledina‘s background was in tech market research, communications, and law.

 
   
 
   
Jamil Moledina

Ian Baverstock
CEO Kuju Entertainment

Ian is co-founder and CEO of Kuju Entertainment and has been working in the games industry for 16 years. Originally a programmer, Ian has been responsible for the overall creative direction of Kuju in recent years as well as business strategy. Kuju now operates as 5 autonomous UK studios. Ian is also chairman of Tiga, the UK independent game developers' trade association.

 
   
 
   
Jamil Moledina

Mark DeLoura
Videogame Technical Consultant

Mark is a 15-year game industry veteran and the creator of the Game Programming Gems series of technical books. As a technical consultant, he advises game studios and publishers on their technology strategies, as well as analyzing the production schedules and technology pipelines for games under development.

Formerly, Mark was the Technical Director for Ubisoft San Francisco, where he advised on both internal and external titles, and vetted studios and projects that were under consideration as new business opportunities. Prior to joining Ubisoft, Mark spent time as Developer Relations Manager for Sony Computer Entertainment America, Editor-in-Chief of Game Developer Magazine, and Lead Software Engineer at Nintendo of America. His education focused on real-time computer graphics and virtual reality research.